No abstract available yet
No abstract available yet
We present an approach to robotic manipulation of unknown objects through regulation of the object's contact configuration: the location, geometry, and mode of all contacts between the object, robot, and environment. A contact configuration constrains the forces and motions that can be applied to the object; however, synthesizing these constraints generally requires knowledge of the object's pose and geometry. We develop an object-agnostic approach for estimation and control that circumvents this need. Our framework directly estimates a set of wrench and motion constraints which it uses to regulate the contact configuration. We use this to reactively manipulate unknown planar objects in the gravity plane. A video describing our work can be found on our project page: http://mcube.mit.edu/research/contactConfig.html.
This paper addresses the localization of contacts of an unknown grasped rigid object with its environment, i.e., extrinsic to the robot. We explore the key role that distributed tactile sensing plays in localizing contacts external to the robot, in contrast to the role that aggregated force/torque measurements play in localizing contacts on the robot. When in contact with the environment, an object will move in accordance with the kinematic and possibly frictional constraints imposed by that contact. Small motions of the object, which are observable with tactile sensors, indirectly encode those constraints and the geometry that defines them. We formulate the extrinsic contact sensing problem as a constraint-based estimation. The estimation is subject to the kinematic constraints imposed by the tactile measurements of object motion, as well as the kinematic (e.g., non-penetration) and possibly frictional (e.g., sticking) constraints imposed by rigid-body mechanics. We validate the approach in simulation and with real experiments on the case studies of fixed point and line contacts. This paper discusses the theoretical basis for the value of distributed tactile sensing in contrast to aggregated force/torque measurements. It also provides an estimation framework for localizing environmental contacts with potential impact in contact-rich manipulation scenarios such as assembling or packing.
An efficient, generalizable physical simulator with universal uncertainty estimates has wide applications in robot state estimation, planning, and control. In this paper, we build such a simulator for two scenarios, planar pushing and ball bouncing, by augmenting an analytical rigid-body simulator with a neural network that learns to model uncertainty as residuals. Combining symbolic, deterministic simulators with learnable, stochastic neural nets provides us with expressiveness, efficiency, and generalizability simultaneously. Our model outperforms both purely analytical and purely learned simulators consistently on real, standard benchmarks. Compared with methods that model uncertainty using Gaussian processes, our model runs much faster, generalizes better to new object shapes, and is able to characterize the complex distribution of object trajectories.