Language models (LMs) have become ubiquitous in both NLP research and in commercial product offerings. As their commercial importance has surged, the most powerful models have become closed off, gated behind proprietary interfaces, with important details of their training data, architectures, and development undisclosed. Given the importance of these details in scientifically studying these models, including their biases and potential risks, we believe it is essential for the research community to have access to powerful, truly open LMs. To this end, we have built OLMo, a competitive, truly Open Language Model, to enable the scientific study of language models. Unlike most prior efforts that have only released model weights and inference code, we release OLMo alongside open training data and training and evaluation code. We hope this release will empower the open research community and inspire a new wave of innovation.
Large neural networks can now generate jokes, but do they really "understand" humor? We challenge AI models with three tasks derived from the New Yorker Cartoon Caption Contest: matching a joke to a cartoon, identifying a winning caption, and explaining why a winning caption is funny. These tasks encapsulate progressively more sophisticated aspects of "understanding" a cartoon; key elements are the complex, often surprising relationships between images and captions and the frequent inclusion of indirect and playful allusions to human experience and culture. We investigate both multimodal and language-only models: the former are challenged with the cartoon images directly, while the latter are given multifaceted descriptions of the visual scene to simulate human-level visual understanding. We find that both types of models struggle at all three tasks. For example, our best multimodal models fall 30 accuracy points behind human performance on the matching task, and, even when provided ground-truth visual scene descriptors, human-authored explanations are preferred head-to-head over the best machine-authored ones (few-shot GPT-4) in more than 2/3 of cases. We release models, code, leaderboard, and corpus, which includes newly-gathered annotations describing the image's locations/entities, what's unusual in the scene, and an explanation of the joke.